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Computing |
Flash
Creating
Buttons
Buttons are a form of
symbols in Flash which are really cool to look at and add the much
needed element of interactivity to your web pages and presentations. So
without any further small talk lets get down to making a simple button.
Button
States

Each frame in the Timeline
of a button symbol has a specific function
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The Up state —
represents the button whenever the mouse is not over the button i.e.
nothing is happening to the button.
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The Over state —
represents the button's appearance when the user moves his mouse
over it.
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The Down state —
represents the button's appearance when it is clicked by user.
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The Hit state —
defines the area that will respond to the mouse. This area is
invisible in the movie. The state is responsible for the actions
which the designer may associate with the button.
To create a button:
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1
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Go to Insert >
New Symbol, or press Ctrl+F8.
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2
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In the Symbol
Properties dialog box, enter a name(eg. buttun) for the new
button symbol and choose Button as the Behavior option. Flash
will then switch to symbol-editing mode. The Timeline header
changes to display four consecutive frames labeled Up, Over,
Down, and Hit. The first frame Up being a blank keyframe.
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3
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To create the Up
state button image, use the drawing tools, import a graphic, or
place an instance of another symbol on the Stage. Here we shall
start by drawing a simple circle.
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One can use either a
movie clip or graphic symbol in a button, but cannot use another
button in a button. Use movie clip symbols if you want to create
an animated button.
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4
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Click the second
frame, labeled Over, and choose Insert > Keyframe. The button
image from the first frame appears on the Stage. Change the
color of the button using the paint bucket tool.
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5
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Change the button
color for the Over state. Repeat steps 4 and 5 for the Down
frame and the Hit frame.
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The Hit frame is not
visible on the Stage, but it defines the area of the button that
responds when clicked. By default if you do not specify a hit
frame, the objects in the Up state are used as the hit frame.
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6
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When you've
finished, choose Edit > Edit Movie, and then drag the button
symbol out of the Library to create an instance of it in the
movie.
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– Ankur Kamthe
April 14, 2001

Flash and
Flaunt It
The Drawing Tool Bar
Flash Interface Part 1
Flash Interface Part 2
Tweening
Motion Guides
Fills And
Gradients
Introduction to
Layers
Actions
Symbols
Creating Buttons
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