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|by Ankur Kamthe|
Tweening basically gives you the ability to make objects/shapes move without actually having to do it frame by frame. Flash can create two types of tweened animation.
Tweened animation is an effective way to create movement and changes over time while minimizing file size as compared to frame-by-frame animation. This is helped by the fact that Flash stores the values for the changes in between frame.
Flash can tween position, size, rotation, and skew of instances, groups, and type. Additionally, Flash can also tween the color creating gradual color shifts or making an instance, group or type fade in or out. To tween the color of groups or type, make them into symbols. If you tween an object that is not a symbol, Flash automatically converts it to a symbol and names it tween1, tween2, tween3, and so on. When tweening position, you can make the object move along any non-linear path.
Let us attempt to make the above .swf to obtain the object moving, rotating and scaling at the same time.
To do a motion tween keep these in mind:
Note: Do not attempt to make the buttons layer while tweening just try the tweening part of it.
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